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SDE Taxonomies

Monday, December 05, 2005

Sound people~


  • Background music

  • Character voice

  • Win Lose sounds

  • Environment(chracter running, clothing whooshing sounds, ect...)





I was in class and playing around with the keyboard and made a few sounds...
Win sound
Lose Sound

3 Comments:

  • I've gone through my audio collection and found bouncy, upbeat platformer music, which maybe isn't so ancient Greek as it is high energy backgorund loops. I've butchered a few songs and created four background loops (let's say three levels and one menu music piece). Take a listen here: Sound Loops

    I would think we need only a few more sound effects for the characters: jump, "ow!", "all right!" Maybe three for one of the boss/adversary characters? If we decide exactly what bits of dialogue we need, I can record that quickly for a female character.

    How do we want to combine the final product? I think the easiest is to arrange the sounds in one long audio scene as the assignment suggests that as an option.

    By Blogger Brit Steiner, at 12/07/2005 09:07:00 PM  

  • i agree, i think we can create a small animation that contains all\most of the audio clips

    By Blogger ALee, at 12/07/2005 10:28:00 PM  

  • oo, i like the loops. They're not so ancient greek, yet it is upbeat and would work? I'm not sure... I'm still looking into making a few more win/lost sounds and i'll also work on some of the creature's sounds

    By Blogger ALee, at 12/08/2005 12:57:00 PM  

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