Water level
I didn't forget the assignment or anything. I'm trying to draw it in a way that makes some degree of sense.
What I will say now is that I am thinking of doing a vertical level. I already talked to Anthony about it and it seems that all that is needed to be done is to swap the x and y coordinates for movement.
In general, you are attempting to reach the bottom of the stage. Obstacles will be fans, barriers and rocks. The fans will restrict or hasten downward motion based on whether or not they are on the floor or ceiling respectively. Should the hero touch the fan, hit points would be reduced.
Fans will have an indicator, be it number or color, to show how much force they have. The player will have to collect items that will decrease or increase their weight. If the player is trying to reach the floor of a fan whose pressure is 1 and the hero has a weight of 5, they will fall too fast to be able to avoid contact with the fan and as a result will have hit points deducted.
Rocks will roll along the stage at certain points and if they contact the player will reduce hit points based on the weight of the rock.
I am thinking that there should be five zones in which the water adds resistance to the players movement, i.e. the water is easier to move through at the top of the stage than it is at the bottom.
Periodically, there would be a rest spot for players to make adjustments to weight before continuing the stage.
Points at the end of the stage will be totaled using the values of the items collected during the stage. This will cause the player to budget the use of items.
What I will say now is that I am thinking of doing a vertical level. I already talked to Anthony about it and it seems that all that is needed to be done is to swap the x and y coordinates for movement.
In general, you are attempting to reach the bottom of the stage. Obstacles will be fans, barriers and rocks. The fans will restrict or hasten downward motion based on whether or not they are on the floor or ceiling respectively. Should the hero touch the fan, hit points would be reduced.
Fans will have an indicator, be it number or color, to show how much force they have. The player will have to collect items that will decrease or increase their weight. If the player is trying to reach the floor of a fan whose pressure is 1 and the hero has a weight of 5, they will fall too fast to be able to avoid contact with the fan and as a result will have hit points deducted.
Rocks will roll along the stage at certain points and if they contact the player will reduce hit points based on the weight of the rock.
I am thinking that there should be five zones in which the water adds resistance to the players movement, i.e. the water is easier to move through at the top of the stage than it is at the bottom.
Periodically, there would be a rest spot for players to make adjustments to weight before continuing the stage.
Points at the end of the stage will be totaled using the values of the items collected during the stage. This will cause the player to budget the use of items.