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SDE Taxonomies

Tuesday, November 29, 2005

Minutes

  1. Animations and Graphics Needed
    1. Characters
      1. hero
        1. male
        2. female
      2. enemies
        1. double-headed dragon
        2. squid (kreaken) (water level)
        3. pirahna (water level)
        4. minotaur
        5. centaur
        6. chimera
        7. mermaid (water level)
        8. cerberus
        9. vultures
        10. harpies
        11. Naga (via Alice)
      3. gods (just some suggestions)
        1. Zeus?
        2. Hermes?
      4. non-agressive
        1. fish
        2. whale
    2. Objects /Animation
      1. Gorgon heads spouting water
      2. Fountains of Fire
      3. Moving Blocks (up & down, left & right)
      4. Ceiling piece with dropping stones
      5. pillars
      6. blocks
      7. pits with spikes
    3. User Interface
      1. In game
      2. startup
    4. Maps

      1. restrictive
      2. blockish
      3. stealth mathematics
        1. have the math be represented by game mechanics like donalds water level description. Less obvious math. Learning should be more subconcious and be a sideproduct of playing instead of playing being a side product of learning =)
      4. style (some newer looking, some older looking)
        1. worn
        2. rubble
        3. ruins
      5. Levels (we decided to try for 2 levels to start with and then expand from there)
        1. vertical
          1. water level
          2. uses (anti)weight/gravity system
        2. horizontal
          1. normal jump and run we talked about

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